Micro Machines often led to shouting matches between my friends and I; I knew the secret to winning, you see, and they did not want to accept that. It was possibly my favorite racing game during the NES era and continues to hold a special place in my heart.
In Micro Machines you race miniature model cars around household locations such as the rim of a bathtub, a billiards table, the kitchen table, and even the garden. The racing gameplay is top-notch, even if it is a little difficult to control your car, and your opponents are surprisingly intelligent. If you fall behind it will require a difficult hustle to catch up. This does not mean that it is easy to avoid pitfalls and things that would destroy your car; You will probably hit these every ten seconds or so if you are not careful. The challenge lies in swerving to avoid these traps while maintaining the fastest speed possible. A normal racing game, basically.
There are a large number of cars to race. Jeeps, Formula One racers, powerboats, and helicopters are only a few of the vehicles you will be racing against your opponents. Each controls a bit differently, as well. Sports cars have less traction than jeeps, while warriors are slower than formula one racers. This variety requires you to be on your toes every new race.
The graphics of the PC version of Micro Machines are superior to most versions of the game. They are well shaded, moderately detailed, and have a consistent graphical style about them. Unfortunately the audio is not enjoyable at all compared to the graphics; virtually the only sound you will hear during a race is the sound of your engine.
Micro Machines does not have any online multiplayer mode, but does have hot-seat multiplayer.
The PC version of the game has copy protection; However, it no longer works correctly. Just select a random symbol three times and the game will start.