Mental Repairs, Inc. is a clever adventure game that's sure to keep you busy for at least an hour or two. You play the role of Henrik Liaw, a Machine Psychiatrist, who has been trapped in a building and must figure out how to escape.
"Wait wait, back up! Machine Psychiatrist?"
Mental Repairs, Inc. has one of the cleverest plot devices I have ever seen in a game. Rather than a typical mechanic repairing hardware defects, a Machine Psychiatrist interfaces with a machine's brain and tries to sort out its problems. Essentially, you talk with the machine to try and diagnose and treat its defects. It sounds crazy, but I have to say it was interesting to enter a Copy Machine's mind and help figure out how to print in color or try to warm up a symbolic stick figure on a thermostat's warning screen when the temperature got too low. You have to play the game to see what I mean.
Mental Repairs, Inc. features your standard point-and-click interface with a few extra bits of icing. For instance, pressing the spacebar highlights all of the objects on screen that you can interact with. I can't tell you how simple, yet ingenious this is. This tiny feature allows you to focus more on the puzzles and less on hunting down items. You can also double-click on "Go to..." areas to instantly move to the next room as opposed to waiting for your character to walk there.
The graphics are absolutely superb for an adventure game. A crisp 3D character on highly detailed backgrounds helps to draw you into the atmosphere. The sound effects are quite good too.
The story takes a strange turn at the end but I didn't let that bother me too much. The puzzles are clever and have the right amount of difficulty, while the game's length is enough to keep you occupied without boring you. Overall, I highly recommend all adventure gamers give this one a shot.