Twin Towers (or, as the badly translated English readme file declares the title to be, 'A Game,Creating twin towers with balancing') is a simple action puzzle game where the player must catch falling blocks from the sky with a balance and stack these blocks to a required height before time runs out. After each level the score is tabulated, with extra points added for exceptional achievement in such attributes as the height and weight of the towers, the degree of balance, the amount of gold coins caught in the towers, and the amount of remaining time.
Catch blocks, balance, cap them off with a golden crown piece. The gameplay of Twin Towers is simple, but fairly satisfying. Players will most likely find the completion of levels exceedingly easy. Highscore beating will then naturally become the real objective of the game, and getting that one coin to stay in a little crack of the tower becomes much more important.
Possibly the biggest flaw of Twin Towers is its lack of difficulty. While the simplicity of the game isn't a problem in itself, the lack of challenge makes beating your own highscore very, very, very time-consuming. This fatal flaw also keeps the reviewer from giving the game a 'great for coffee-breaks' tag.
While it may be fine to return to the game from time to time, the degree of time consumption involved in a meaningful (i.e. highscore-beating) playthrough of the game (as mentioned in the Difficulty section) lowers its replayability significantly.
Passable graphics that consumes little to no computing power. Great for outdated office/school machines.
I personally find the Japanese voicing simply too entertaining to deserve anything less than a 8/10 =)
2. Level completion
3. Exploiting the game mechanics allowed me to complete a level without having standing towers that reach the required height. Not that it helps with my score...