DungeonMinder is a fun little ASCII based roguelike. However, as a twist, you control not the stalwart buff and unstoppable epic hero of yore, but a tiny invisible pixie that follows the moronic hero around as he charges around dungeons filled with creatures far too powerful for him.
Your job is to keep the hero safe as he looks for treasure and the exit of each stage. To do this, you have 3 classes of spells at your disposal: spells that affect the hero, spells that affect the monsters, and spells that affect the world around him. Every couple of levels you get to specialize in one spell which changes all of the spells of that type. This alters your strategy quite a bit and keeps the game from getting repetitive.
All in all, it's a pretty fun game with a simple, yet unique premise. Also, at the time of this review, it's not even at version 1.0, so we'll likely see even more polish before it's considered done. I really can't think of any facet that needs heavy work. Even the items that the hero plunders effects game rather than just being useless garbage or adding to an arbitrary score, which is pretty nifty.
DungeonMinder is a simple game that both a casual and nostalgic gamer can kill 30 minutes with. It has no sound and its graphics are composed of nothing more than ASCII characters (in the vein of other roguelike games), but DungeonMinder suffers from neither.