Do not be deceived by the title of the game. "4-Hours-to-Glory" does not mean that the game contains 4 hours of glorious RPG bliss. It actually means the creator spent a mere 4 hours creating this game.
The 4-Hours-to-Glory RPG (hereafter referred to as "4H") could be thought of as an extremely short and extremely shallow Zelda. All the marks of an RPG are here: leveling by killing enemies, different classes to play, a quest to kill an evil boss, a dangerous-sounding map to explore, and items to pick up. The problem, however, is that the above listed are all there is to the game, and they are not even well-executed.
To be fair, the game is not bad for a 4-hour project, and is decent light entertainment when one wants to simply press some buttons and feel slightly satisfied doing it. That is why the overall rating is a D+, as opposed to a D (or an F).
The entire gameplay of 4H consists in the player being thrown into one of several pre-defined dungeons as a random hero (no, you do not get to choose which one), pressing the left mouse button to swing a sword, the right to execute a skill, and aimlessly wandering around killing everything (s)he pleases. There are no item systems and no stats. There is an arbitrary "evil boss" on every level. Killing this evil boss yields no benefit and does not even end the game. None of the monsters respawn either. Once you have cleared the map, you can press 'R' to reload. Rinse and repeat.
4H does provide a strange sense of satisfaction as the player destroys a zombie horde and is suitable for very short breaks. It also provides some minimum challenge (see difficulty section).
Press space bar to level up. Yes, this 'cheat' is included as part of the game. There is no upper limit to how high one's level could be, as far as I can tell.
That being said, killing everything on a level without cheating is actually slightly challenging, and may be fun for a tiny while.
There is some variety in the enemies. Some are tough, some are fast, and some shoot arrows. The special attacks of each class is different: the necromancer summons a skeleton, the priest heals, the warrior does a shockwave-type move, the "noob" does a sword slash, and the ranger shoots an arrow. There are a couple of different dungeons to be played in. Each boss is slightly unique.
The window in which 4H runs is extremely small, and there is nothing at all fancy about the graphics.
The only redeeming factor is its non-choppy, nostalgia-inducing animation, the use of color, and the use of visibility range in the cave level.
1. A priest being mobbed.
2. A warrior completely decimating a horde of mummies with its special move. I must admit that was slightly satisfying.
3. A necromancer and some skeletons.
The game contains a swear word during level-loading.