"Karoshi" is a Japanese phrase meaning "death from overwork".
Think of Karoshi 2 as reverse Mario. Instead of trying to survive, you must guide the suicidal, overworked salesman to his death. In Karoshi 2, you don't avoid the spikes, the spikes avoid you!
Each level is ingeniously designed, with solutions often being outrageously farcical, but never entirely illogical. When you beat a single level (which will never, ever take any more than a minute if you know what to do), your feeling would most likely be a mixture of "what the... lol", "ha! I knew it!", and "woohoo! Finally! Now I must dance in celebration." Maybe not the dance part, but you get the idea.
-Gameplay- 11/10 (Not a typo)
Karoshi 2 is wildly entertaining... It's kind of like a huge collection of very good jokes and IQ tests. It is very difficult to give a sample of a level here without ruining something, so I won't.
The purpose of the game is to provide entertainment, not the loss of the player's hair. If you get stuck, walkthroughs are readily available on the net, but they ruin the game so don't use them!
Unfortunately, once you know the solution to a level, it is difficult to get the same sort of fun from beating it a second time. Yes, there is a level editor, but the ingenuity of the core levels is very difficult to reproduce. This is one reason why the overall score did not reach 10/10.
The graphical style definitely fits the game: wacky and totally not serious. There is, however, room for even more wackiness and totally-not-seriousness, and most of the Karoshi community have acknowledged that.
See the Graphics section, but replace the word graphics with music.
2. The loading screen. Most first-time players only realize what it says after pressing a key.
3. Hacker time?